Development Blog

Small October update

Hey everyone, Just a quick update. Our quest to further expand the team has gone well so far. Jonathan, Marco and Vitor joined the team, all three specialized in 3D modelling, but also with plenty of overall design talent :). It is for this reason that our new asset team (under direction from Frans) is putting special effort now into developing a proper style for the in-game models we need to develop. Until now we've mostly been using placeholders as objects with with some preliminary textures...

Independent Game Developers Event

Hello addicts and ignorant ones (those of you who are not addicted), Today a short report on an event we visited last saturday; Indigo. Indigo was a playable exposition, organized by the Dutch Game Garden (DGG), where around twenty indie games were showcased. DGG is an organization which stimulates (small) dutch game companies by introducing them to other game developers, investors, incubators and other interesting entities. Together with Florian and Martin I had an inspiring afternoon. We...

The leash!

Salute Soldiers, We have something very interesting and equally important to discuss today; the squad leash. The squad leash is the allowed distance between a player's soldiers. In other words: how far is a squad allowed to spread out? In both chain and call we have always played with a fixed hard leash. Meaning that soldiers were allowed to spread out, but only up to a certain distance. When the maximum distance was reached a soldier could not move further away from the rest of his squad. Now...

Volunteers wanted!

Greetings! We are dedicated to the development of a fantastic second version of a game which is thoroughly loved by everyone on this blog. It is an online multiplayer tactical war game with a WWII theme. In order to speed things up and fill gaps where needed we are looking for several additions to our team. Are you interested in working with us on this challenging (and fun :)) project? The following positions are open at the moment (experience with all of the skills mentioned is a plus but not...

September Status Report

Salute soldiers! After a short period of radio silence it is high time for a new status report. Progress has been a bit slow the past couple of weeks. Of course this had to do with some summer holidays, but unfortunately I (Erik) have been quite sick also and couldn't do much. Nothing to worry about though, all is very well once more :) The wheels are turning full speed again and we are (still) extremely excited and devoted to making a great new game. Luckily UG in particular has already been...

August Development Update

A lot has changed in the prototype in the last month. Here is the Update for August 2013 We finished fleshing out the waypoint system. Now the current soldier path is drawn through all waypoints so you can see the exact path your soldier will take to its destinations. We have created a basic login screen that allows the user to select a player name and team before being sent into our demo map. This is not connected to the authentication system. We have implemented the concept of teams as well...

Having some fun with animations...

I'm just working on a cover animation in the 3D animation program Maya. While Martin is making an updated 'run' animation!

July Development Update

Hey guys, I've posted a little development update in the form of a video on our youtube channel: Oh, and please all welcome Brett (aka "UltimateGod") to the team! :) Regards, Florian

The Sniper and Light Machine Gunner class

Hello guys! As you know the development is working hard and making good progress on the first dev steps of the new game. In between the technical progress reports we will continue to shine some light on elements of the new game concept. Today we would like to tell you about the last two classes: the sniper and LMG class. Sniper The sniper class is comprised out of one soldier which has an average movement speed. Originally he was accompanied by a 'spotter' but we have decided to remove the...

Small development update

As promised in my technical progress report that was posted earlier today, let me show you some of the progress we made on the prototype we first showed a month or so ago. Firstly, you actually command a team of soldiers in the prototype now. This obviously means you need to have the ability to select which soldier you want to issue orders to. Remember, unlike the old game there won’t be a large button panel to determine which soldier you will be commanding. In v2 you will have to explicitly...

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