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28 May
By Lucas

Game development teaches us many things, that making things takes time, that making them work takes more and that making them work in a nice way without (many) bugs takes a very long time. It also teaches us that making a game takes money, which even for an indie game studio like KAVA, adds up over time. You guys have always been an incredible and supportive community. Some came from the closed alpha, some came from the kickstarter, some have been around since CoC V1 and some of you came after we continued developing in spite of the kickstarter not reaching our goal.

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21 May
By Lucas

As the title (and this post) gives away, we moved our updates to Wednesday instead of Friday. We did this to have more time to test our updates before going live and we hope to achieve better QA. Other than that, this week was mostly focused on fixing bugs, adding the feature of changing maps while not leaving a room, working on our crowdfunding system and planning our new lobby.

Anyway, here are this week’s weekly development reports:

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13 May
By Lucas

For this ‪#‎videowedensday‬ here is a video made in CoC v1 using a Monty Python sketch and ingame mechanics wink emoticon
enjoy!

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12 May
By Lucas

Our comment on all the amazing stuff we are planning for you guys ;)
#sillytuesday

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11 May
By Lucas

For our first ‪#‎nostalgiamonday‬ post, i went back into v1 videos and found this video on the "Basic Warp Nade". Enjoy the fond memories and know that we have something nice coming up for nading ;)

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