Welcome to Call of Combat

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Latest topics

14 Sep
By Florian

It has been a while, so let me give you guys another update.

We are now at a point where (1) we can make awesome looking maps and (2) most of the core game mechanics are working nicely. So that means these last few weeks we have mostly been focussing on improving the playability of our internal prototype. For example, internal play testing revealed that the hotkey scheme we initially developed might work for advanced players, but could be confusing to pretty much everyone else. So we revamped it and while doing so also improved the system to be able to map pretty much any action you can do in the game. So it will now be possible to pretty much customize it however you want. We just have to figure out some nice default schemes for players to choose from!

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11 Sep
By Antoine

And this is what happened.

Yes, the game appeared black and white.

We have not completely figured you why (we have better things to do, like finish the game), but it must be related with how old hardware handles newer shader models.
Either that or this PC is a hipster.

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22 Aug
By Antoine

Hello, here's a handful of screenshots.

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19 Aug
By Florian

We are currently upgrading the website to install a new forum. In the mean time it is not possible to login, so comments and the current forum are disabled at the moment!

Update: The new forum is now live. The old forum will still be accessible for archaeological purposes, but obviously will not be updatable anymore.

You can use you login info to post in it. Although for now, you can only use your e-mail to login, not your username. We're working to make sure you can use your username to login, because we think that's more convenient. Isn't it?

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12 Aug
By Antoine

Hello everyone.
Let's admit it. Call of Combat did have a few quirks and (very) minor shortcomings. We do not want to necessarily talk about those that were really ruining the experience, however we are curious about those that gave a certain character to the game. You know, these imperfection that creates its identity, that makes it more cute, more likable somehow. What are, in your opinion, the elements of the first game that did just that? There are some we want to get rid of, there are some we might want to keep in, in some form anyway. We were just curious to hear everyone's opinion about that.
Gentlemen, fire away!

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