Welcome to Call of Combat
No front page content has been created yet.
Game development teaches us many things, that making things takes time, that making them work takes more and that making them work in a nice way without (many) bugs takes a very long time. It also teaches us that making a game takes money, which even for an indie game studio like KAVA, adds up over time. You guys have always been an incredible and supportive community. Some came from the closed alpha, some came from the kickstarter, some have been around since CoC V1 and some of you came after we continued developing in spite of the kickstarter not reaching our goal.
As the title (and this post) gives away, we moved our updates to Wednesday instead of Friday. We did this to have more time to test our updates before going live and we hope to achieve better QA. Other than that, this week was mostly focused on fixing bugs, adding the feature of changing maps while not leaving a room, working on our crowdfunding system and planning our new lobby.
Anyway, here are this week’s weekly development reports:
For this #videowedensday here is a video made in CoC v1 using a Monty Python sketch and ingame mechanics wink emoticon
Our comment on all the amazing stuff we are planning for you guys ;)