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11 Dec
By Antoine

Famous D-Day war photographer Robert Capa said "If your photographs aren't good enough, you're not close enough".

That is what we are doing. We are getting closer and closer to put you guys in the action of the game. We're hard at work releasing a pre-alpha version of the game as soon as possible.

Also, still true to Capa's saying, we've made a bunch of close action shots for you to wait in the meanwhile.

What's up with this hazy look?

What's up with this hazy look?

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28 Nov
By Melloe

In the great words of those at Guerrilla Games.

"Saving the environment is easy, just hit CTRL+S.
Making the environment convincing... is a far more interesting challenge.
"

Hi guys! It has been a while since my last post, but here I am to bring you another look into our development process. For your eyes only… and pretty much anybody who finds our forum.

Today, we will focus on the environment aside from how the models have been made (It’s mostly covered in my last post with that delicious wine barrel, so keep it in mind!). I will explain how we set up our level design and ground textures to give the awesome sauce level that you’ve been given a peek into.

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18 Nov
By Antoine

We have added the possibility to visualize your soldier's line of sight with a cone shaped fog of war.

What's up with this hazy look?

We will give the choice to turn it on or off, but it is a great tool for first time players to understand this very crucial part of the game. Even for seasoned player, it's really useful to know at all time what your soldier can't see.

Also, we're still hard at work preparing everything to get the Alpha ready.

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10 Nov
By Antoine

Hello everyone,

Last Wednesday, we've had our first playtest/demo session with complete strangers which means people supposedly not biased into being nice to us. And we got positive feedback, the art was praised, but also the gameplay is really starting to shape up. Accessibility was pretty good, most players could pick up the basics of the game without hints. But most importantly, a lot of them wanted to keep going, some even stayed for over 20 minutes. That is big news, because it means the game is starting to be seriously fun, and although there is still a ton of work to be done, we are almost ready to roll out the alpha.

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02 Nov
By Florian

Hey guys, it's time we update you about our situation and plans. We've been working to prepare a Crowdfunding campaign, and that has been quite a challenge, mainly because we'd rather do development work. At the same time, we know it's necessary if we want to keep being able to do development work.

Our other main short term activity right now is to prepare a playable alpha for you guys. ETA: pretty soon, but we can not be too precise for now, simply because there might be unforeseeable delays, which is always disappointing for everyone. But rest assured that it is coming.

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