Welcome to Call of Combat

Call of Combat is a real-time competitive squad based tactical game in which strategic positioning and elaborate team play go hand in hand with fierce and intense bouts of close combat.

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Latest topics

23 Jul
By Antoine

Hello everyone,

New Update! Two big additions this week: the Jardin map proved to be good enough to release a test version of it, even if we are still planning to heavily modify it. Also we have improved the reinforcement (respawn) mode with a proper capture and scoring system. It was great fun to test, and worked well enough for you to wait while we implement proper regiment games modes in the near future. It's more about immediate action than strategy, so it might be a more welcoming mode for new players. Playing the reinforcement mode will earn you promotion points, but it will not affect your efficiency. Don't hesitate to give any feedback on it so that we can improve it in the coming updates. There will probably be many bugs, please report them here.

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17 Jul
By Antoine

Last week we released an update with WW3 and some tweaks to the SMG which were both very positively received. And that truly felt good to the dev team. Please do continue receiving updates positively. It's one of the many ways you can help us. You can also play the game, share it with your friends, make videos (witch will be listed on our channel) and of course pledge for this project.

Here is how you have motivated us this week:

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08 Jul
By Antoine

Game Update

Hello everyone,

Download it here. Finally, we got around to make a new map and integrate it in the game. The new conceptual "Jardin" map includes some technical challenges, so we decided to remake WW3 in the meanwhile for you to enjoy. Don't hesitate to give any feedback on it so that we can improve it in the coming updates. In this update, there will also be a highly experimental respawn mode which is a mix of the good old respawn and open game modes. This mode is far from complete, but you can test it and let us know if there are major technical issues. In the next updates, we will build the scoring system, and a new victory point capturing mechanic for it.

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03 Jul
By Antoine

As many of you know, we have been working on many fronts at the same time to get the game developed in the shortest time with the highest quality possible.

These past weeks we have continued to work on the new map (Jardin) in which we will be testing new map design possibilities, worked to improve the game lobby, continued to improve our upcoming website with more and better stats for you number aficionados ;) and we even started a wiki project, with only a beginner page at the moment.

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20 Jun
By Florian

A bit more on the upcoming update below, but first, here are our weekly development reports:

Florian (KAding): I’ve created a new (closable) tab system in the lobby. At the moment we use it for private chat, but we can easily extend it to create dynamic channels (for example when we organize tournaments) or group channels. Besides that a whole bunch of bugs were squashed, both in the game and in the lobby. Some of my time was also spent on helping Antoine with some our longer term plans.

Antoine: I’ve been designing the private chat part, and I work a lot on business stuff. Also, I can tell you I started working on a new version of the classic map WWIII.

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