Hey guys, it's time we update you about our situation and plans. We've been working to prepare a Crowdfunding campaign, and that has been quite a challenge, mainly because we'd rather do development work. At the same time, we know it's necessary if we want to keep being able to do development work.
Our other main short term activity right now is to prepare a playable alpha for you guys. ETA: pretty soon, but we can not be too precise for now, simply because there might be unforeseeable delays, which is always disappointing for everyone. But rest assured that it is coming.
We currently have a pretty enjoyable core gameplay prototype, and that is really great news. But it's still falling short on several aspects before it can be released. The chain of command is not yet implemented, there are no extra weapons. Usability is not quite fully satisfying. Florian is hard at work building a data gathering system that will allow us to analyse how the game is played so that we can iterate quickly and improve the game (very important for the alpha). Currently, the minimum graphics card requirement to run properly, would be a Geforce 8800GT (mid-high end graphics card from 2006) or low end cards from nowadays (works fine on an Intel 4400). We will optimize this, but not in the first alpha. Finally, we still need a user authentication system so that you can log in the game with the accounts you have already made on this website and forum.
As you can see, there is still work to do. Another example would be getting rid of that bug where soldiers do not want to die, and prefer to impersonate walruses instead.
As far as this blog is concerned, there's a revamp of the website coming to make it more appealing. The new forum was the first part of this plan. In the coming blog posts, I would like to talk about how we are going to monetize the game in order to turn this into a more sustainable situation for us. It's an important topic, and we would like to share our plan with you. Florian and Wessel are also preparing a technical description of how they are implementing the weapon hit chance system. We'd like to make more blog posts also, but maybe not only about Call of Combat. All of us in the devteam are doing this for the love of video games. So we will all talk about some of the games that we cherish and that inspire us. And I'll probably start with my own love hate relationship with Battlefield.
So, bare with us, guys, we're getting somewhere. Still some work before we have a playable alpha out for you guys, but it's almost there and we can tell you that the game is already loads of fun.
Thanks for the update, much appreciated. It wouldn't affect me as much as others, but should we expect system requirements to be much lower by alpha + beta release once performance has been optimized, or will that GF8800 not be so far from the mark?
Response to Battlefield - Love BF3, would have loved to own BF4, but why spend £400 on the console, controllers and game when you can just wait for CoC
My favourite: Guild Wars 2 - Hated the PvE, loved the strategy aspect of commanding on World v World maps. Having a good group of 60+ people listening to your every order + carry them out so well that your zerg excretes lootbags is what it's all about!
Hopefully a Geforce GT 630 is good enough. Will be greatly bummed if this comes out and I can't play it.
Should be plenty. 8800 is older than a 630 I believe. I run it full out at 1080p no problem on a 670
Will an intel HD 3000 somewhat be efficient? :/
The current version might start on the HD3000, but probably will not very smoothly. As we said, we believe we can optimize the game, but that will be a lot of work, so it's not gonna the case in the alpha.
With a GT630 it should fine (its benchmark results are close to those of the 8800GT).
ALPHA ALPHA ALPHA ALPHA FOR MAC!? PLEASE!??? XD I am on my mac an I'm hoping to play it on my mac so yeah
Well maybe. We've made some tests on OSX already but we've run into some issues, and we are not sure how easy they are to solve. But having the game run on Apple computers is the plan, yes.
I under stand it's more difficult on different platforms then others.
Imac users like myself:
- for media use, use OS.
- For gaming, buy (or download) Windows 7, go find a bootcamp tutorial on youtube and dual-boot your imac to use Windows aswell. It's a lot easier, plus games run so much better on windows.
Guild wars 2 supports OS, I've tried the game on both OS (same machine) and the fps lag I get on OS doesn't happen in windows.
Not worth the time I think. I'd rather not go through that hassle and probably mess up hard.
Well if you change ur mind, I can always talk you through it step by step.
Yes 440GT should work properly. We tried it on a 540 yesterday, worked better than fine.
Also, the game will run on OSX eventually, we just have no idea how much work it will be to fix the issues we experienced on Apple systems so far. Maybe that'll be a lot of work (maybe it won't).
Ok Antoine, please remember KAding to insert this code on the main program:
IF Player = "WarBoss" THEN ENABLE "Soldier wont die bug"
But i dont mind if they just fall down and, after 0,2 secs, stand up again.
Thanks in advance, i'm sure this idea will be implemented.
Ill take one of those also,
And Warboss would still manage to lose the game for his team. I'm for this program insertion.
I can put in if player == "warboss" then reject prone request.
Is this a valid substitute for the no death bug?
@WarBoss Funny you mention that, Kading had a bug a few weeks ago that was. If American then you can't shoot.
If it is a most requested bug, I can put it in for a sizable donation to my accounts j/k or am I? Lol
If American then you can't chat in the lobby would be nice
I would add, now you are reaching an element of stability, will there be some form of community management appearing, hopefully Erik returning if his health is OK?
Can't see beyond UG, Antoine and Florian as to who the staff are
alex thats a lil racist no?
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