As you’ve seen in the previous update our 3D artists are hard at work creating models and animations for integration into the game. But luckily the actual coding of the game has also made some nice process!
Our main coding priority these last few weeks has been multiplayer. In our current prototype it is now possible to choose a name and team, join a room and run around in that room together with other players. Unfortunately, the shooting and killing mechanic has not been fully implemented yet, so the best you can do right now to combat your enemy is things like bumping into them, running circles around them and being generally obnoxious like that ;). It’s fun, but gets old quickly!
So, besides streamlining the multiplayer system we are looking at ways to kill stuff while playing. People who've been following this blog carefully (and you all have, no?) will know that we've already been working on the ability to aim, shoot and kill. So we will now make sure that shooting stuff works nicely with our new and shiny multiplayer system and hook up the new animations we showed of recently. And whad'ya know, we will then have a playable game!
Here are some screenshots of our current prototype (click to enlarge). It looks exactly like the old prototype, but everything is now actually working in multiplayer. Something which is kind of important for a multiplayer-only game ;).
We'll naturally keep you posted on our progress with regard to multiplayer and shooting! Oh and for those who've been wondering: BG stands for 'Brigadier General', one of the new ranks in the game :).