Just a quick update. Our quest to further expand the team has gone well so far. Jonathan, Marco and Vitor joined the team, all three specialized in 3D modelling, but also with plenty of overall design talent :).
It is for this reason that our new asset team (under direction from Frans) is putting special effort now into developing a proper style for the in-game models we need to develop. Until now we've mostly been using placeholders as objects with with some preliminary textures. This is fine while developing, but not good enough to release of course. After all, we are aiming for slightly better graphics than in the first version of the game ;). So we've drafted a list of about 25 objects that we want to create for the game initially. These are all objects to be able to recreate a rural/farm map with some sporadic buildings. Think of stuff like farm buildings, stables, roads, haystacks, walls, fences, trees, crop fields, and, of course, some dead cows ;). Besides that we will also need to create some proper soldier models and accompanying uniforms, not a small task either. To help with all this we've also had contact with a concept artist who is interested in helping in the project. If all goes well he will be creating some sketches that should convey the mood and overall impression one will have while playing the game. This again can be used by our 3D modelers to make fitting and nice- looking objects for use on our maps.
So with some luck we'll be able to show you some more visuals in the next month or so. After all, it is long overdue we show you guys some fresh eye candy :).
Florian aka "KAding"