As you know the development is working hard and making good progress on the first dev steps of the new game. In between the technical progress reports we will continue to shine some light on elements of the new game concept. Today we would like to tell you about the last two classes: the sniper and LMG class.
The sniper class is comprised out of one soldier which has an average movement speed. Originally he was accompanied by a 'spotter' but we have decided to remove the spotter due to balancing issues. The sniper carries a sniper rifle, no grenades and is able to go into 'snipermode'. Whilst in this mode he is unable to move and his LOS is increased as well as smaller (less wide). Also in this mode, he has a very long aim time and higher accuracy. When not in snipermode, the aim and accuracy parameters will be the same as those of a riflemen. Because the sniper class consists out of one soldier only, a player is able to micromanage and he therefore must manually select targets while his soldier is in sniper mode.
Light Machine Gunner
This class consists out of two soldiers: one carrying the light machine gun and the other carrying ammo and five grenades. The soldier carrying the gun has a relatively slow movement speed which is in effect for both soldiers when both of them are selected and ordered to move. A light machine gun must be deployed before it is able to fire, which takes a few seconds. When both soldiers are standing next to the gun deploying and reloading it will take place quite a bit faster.
We hope you lilke what you've read!
Stay tuned for a technical progress report at the end of next week.
The Development Team