This is the follow on update that Florian promised in his "Status Update June 2014" blog post.
We have been working hard over the last few months to get the basic game mechanics implemented into the game. What we consider basic game mechanics are Run, Crawl, Face, Target Selection, Auto Target Selection, Shooting, Hit Percentage, Suppression (Stress), Standing to Prone, Prone to Standing, Throwing Grenade, Stunning, and Killer Grenade. This is all from a game play perspective, we have also started implementing features like Hot Keys, Camera Movements, Path Finding, and a Map system.
As you have seen from Florian's post we have been shy about showing off actual in game screen shots because of the place holder art assets we are using while building the basic mechanics.
Recently we decided to show off a few screen shots of the in-game mechanics, to let you see that the development is progressing nicely.
So with that said I bring you all a nice present, I have put together a video about the mechanics we have implemented :)
Remember what you are seeing is a work in progress and very rough, but I wanted to give you a taste of our progress.
As we move forward through alpha and into beta we will be implementing the advanced mechanics of Call of Combat.
Things like Rank, Chain Of Command, Line Of Sight tied to Command Structure, Weapons, etc.
As always, please leave your questions and comments below.