Dear CoC addicts,
Let us start off by saying that its great to see so many CoC veterans still alive and kicking!
Being veterans ourselves, and loving the game as much as you do, all that we want to do is to make a version of CoC which is just as fun (or even more fun!) to play in comparison to its predecessors.
That being said, please allow us to give you some more insight about where we are right now and what lies ahead of us:
We are currently in the process of setting up a company: KaVa Gaming. This will provide us with a legal framework that allows us to develop and publish CoCv2 without breaking any laws ;)
Because we are building CoCv2 from 'scratch', we are currently investing the majority of our time and energy into conceptualizing the game. We have already posted pieces of this here on our blog. Please don't be put off by some of the things you see. We are merely looking at all the possiblities. In CoCv2 we do intend to stick to what makes CoC such a great game. On top of that we realize that you cannot think of everything in advance when you are developing a game. Certain features will be subject to trial&error as we go along. The result of our conceptualization efforts will be a (gigantic) 'Game Design Document'. This so-called GDD will function as a manual for the developers while they are developing the game. Momentarily it is very difficult to say when the GDD will be finished. A rough guess: in 3-4 months time. But as stated above: this is where our priorities lie right now.
As soon as the concept is finished we will celebrate reaching this milestone by inviting all of you to our kick-off meeting here in Amsterdam. This moment will also be used to herald the development of the game including the launch of testing facilities. For all of you that won't be able to share a beer with us but do want to help testing: dont worry; you dont have to be present at the meeting to help test the game. More about the kick-off meeting later.
When the GDD is finished the game is ready to be developed. Also, at this time we will have decided on which game engine and thus which software framework we will be using. Why not sooner? Because we want to choose a game engine based on the game that we want to develop, rather than choosing to develop a game based on which game engine we want to use. As soon as there is more clarity about the engine/framework we will be expanding our development team with 1-2 programmers. We are already in the process of looking for a 3D designer/animator. We know that some of you guys have experience which could prove very useful. We do however intend to firstly look at options nearer to our geographical location (The Netherlands). But, if we dont succeed, we will get in touch!
As soon as the development has started we will gradually release versions available for testing. At this stage the testing facilities and the test group will be ready for action. We hope that you guys will help us testing! It is nevertheless important that the test group represents a larger portion of our target group. Therefore we intend to establish a test group which will represent all of our future players. Meaning testers of all ages, veterans/non-veterans, from several continents, etc. etc.
The game is ready to be published: HELL YEAH! Of course you will all receive an e-mail (if you have registrered on the site or subscribed to the mailing list). On top of that we intend to launch a marketing campaign which will hopefully lead to a large player base. No more waiting times, how great would that be?
We sincerely hope that this status report has given you guys some more insight. If you have any questions please feel free to ask.
With great enthusiasm,
Florian & Erik
The Development Team