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Monday, 19th April, 2010


Released v1.11 hotfix at 02:07 GMT by KAding
Released a hot-fix that is supposed to resolve the java error popup.

CoC v1.11
- Fixed an occasional crash problem when a kill occurs, it would complain about a 'ConcurrentModificationException' (bug #775)
- 'Tab' score board will no longer work in AG games
- Target cross now shows when using assault

There might still be a problem where some computers with Intel Graphics cards cause the game to freeze. We're still looking into that. If you have that problem, be sure to file a bug report in either the lobby or game through (Help -> Submit Bug Report)!

Sunday, 18th April, 2010


Updated game to v1.1 at 21:02 GMT by KAding
After some delay we finally released the 1.1 version of the game :).

Basically we overhauled the map system, which now allows us to update and rotate maps more frequently. We also introduced a new assault feature, whereby soldiers can both fire and move at the same time.

Here is a change log:
- Rank icons now show next to a players name
- Implemented 'Commando' game type
- Tab now opens 'kill sheet'
- A notification is placed in the top left when someone gets killed
- It is now possible to change game type from the server command line without room reboot, note that people will at the moment still get disconnected though
- Added assault functionality, soldiers can now move and aim at the same time (most effective with SMGs)
- Tweaked stress downwards
- Aiming should be a lot less erratic now: soldiers will no longer switch targets continuously
- Implemented new map system, maps can now be added or removed from the game instantly and without needing client and server reboots

The lobby was also update to support the new 'Commando' game rooms! In these rooms you can battle it out in a 1on1 duel.

Wednesday, 30th September, 2009


Updated map editor to v2.0 at 20:02 GMT by KAding
After some years without a proper update the map editor has now been updated to use the new graphical look that the game also uses.

Change log:
- Added the ability to place concrete and dirt roads
- Fixed US and german briefing being swapped
- Added the ability to add grenade boxes
- Added the ability to shift all objects on the map by x and y tiles
- You can now rename maps easily through the menu
- It is now up to the map editor whether a mission will be played in summer, winter, desert or a random environment

Friday, 14th August, 2009


Releasing CoC Support + Minor game update at 18:43 GMT by KAding
Read about it here:
http://forum.callofcombat.com/viewtopic.php?f=2&t=19361

Also in the game update;
CoC v1.074
- Members can now join a room even if it is full
- The map name now always shows in the window title bar (#151)
- Added 'Select all', 'Copy' and 'Save Chat' features to the chat area on right-click

We'll keep you posted about our plans on the game!

Thursday, 13th August, 2009


Lobby updated to v3.1 at 18:08 GMT by KAding
Hey there,

We updated the lobby today, to address some of the problems that were revealed in v3.0. The whole experience should be a bit more streamlined now.

For a change log read the announcement on the forum

As you may have noticed we are also rolling out a 'Call of Combat Supporter' system. It is of course important that the game becomes self-sufficient for it to have a future. We'll be making an announcement about that very soon as well.

With this new version of the lobby done, we'll start focusing on what matters most and that is of course the game!

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